As Promise Mascot Agency nears the end of its costumed run through the explosions of development
Oli Clarke Smith, director of Promise Mascot Agency, tells me, “I think it’s hard to convey what the game is.” That’s what we’ve observed and found difficult. Although it made perfect sense to us when we first discussed the game—and we still do—as an open-world mascot management crime drama, I don’t think that adequately captures …